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Source engine sdk hacking
Source engine sdk hacking




  1. #Source engine sdk hacking how to
  2. #Source engine sdk hacking code

However, it is worth noting that leaked albums are indefensible under my assumptions: they take control of the creative process away from the artist by removing their ability to decide when the album is done and how the public will be exposed to the music. Downloading the source gives you the same level of control that the artists have it is equivalent to copying the recording studio while the artists were in it. Mixing existing music DJ style would be like taking screen captures and level designs from one game and using them in another. Sharing music online is equivalent to warez binaries, and ripping a cd you own is equivalent to making a backup copy of a game you own. This phenomenon has little parallel in music. It's not about who has to pay for the product, it's about who gets to create the product in the first place.

#Source engine sdk hacking code

There's no idealists rushing in because this isn't a case of "copying" versus "stealing." Regardless of what you label it, the unauthorized distribution of source code that the creator intends to keep secret is wrong because it divides control of the creative process. We at Valve have always thought of ourselves as being part of a community, and I can't imagine a better group of people to help us take care of these problems than this community.

source engine sdk hacking

There are some pretty obvious places to start with the posts and records in IRC, so if you can point us in the right direction, that would be great. I have a special email address for people to send information to, If you have information about the denial of service attacks or the infiltration of our network, please send the details. What I'd appreciate is the assistance of the community in tracking this down. We don't know if these are related or independent. This recorder is apparently a customized version of RemoteAnywhere created to infect Valve (at least it hasn't been seen anywhere else, and isn't detected by normal virus scanning tools).Ħ) Periodically for the last year we've been the subject of a variety of denial of service attacks targetted at our webservers and at Steam. Our speculation is that these were done via a buffer overflow in Outlook's preview pane. I was unable to find a virus or trojan on my machine, I reformatted my hard drive, and reinstalled.ģ) For the next week, there appears to have been suspicious activity on my webmail account.Ĥ) Around 9/19 someone made a copy of the HL-2 source tree.ĥ) At some point, keystroke recorders got installed on several machines at Valve. This has been determined by looking at traffic on our email server versus my travel schedule.Ģ) Shortly afterwards my machine started acting weird (right-clicking on executables would crash explorer). Yes, the source code that has been posted is the HL-2 source code.ġ) Starting around 9/11 of this year, someone other than me was accessing my email account. If you don't see something you posted showing up message the moderators and we'll look into it.Ever have one of those weeks? This has just not been the best couple of days for me or for Valve. If you have suggestions for more links here message the moderator team.

  • Valve Source Engine coding mailing list.
  • source engine sdk hacking

    Rinfucks model compiling tutorial for 3ds max.

    #Source engine sdk hacking how to

  • How to make complex curves and corner pieces.
  • Creating a texture for the Source engine.
  • CG Textures, A place with lots of seamless textures.
  • The First Source Engine Discord Community Mapping event.
  • source engine sdk hacking

    Click to View Posting Rules Current on-going contests and challenges Remember to launch Hammer from the 'bin' folder of the game you want to use! Join the /r/SourceEngine Discord chatĪ place for users to get help with questions relating to the Source Engine development, as well as to show off what they have done(levels, mods, models, etc).






    Source engine sdk hacking